BSG
our crisis is The Passage
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BSG
our crisis is The Passage
BSG
I'm going to post my opinion and then take log off for a bit before I post my decision.
I can help a lot on the check. If Apollo and Anders can help I think we should go for it... I think, what's the most pop we can lose from 2 civvies?
I'm OK with Option 2 if that's what the majority want. Maybe Anders can xo you out of sickbay.
BSG
I haven't seen the card, but whatever the check is, I would likely only be able to help a little, if at all. The most pop we can lose from 2 civvies is 4, if we're really unlucky.
And I don't mind going to Sickbay, since you can get me out with Command if necessary.
BSG
Okay, having seen the skill check, I think we should go for it. Turns out I can help a lot, if it's going to get us that jump icon!!
Seriously, if we can get that jump icon, we just have to survive Chief's turn, and we win. Let's do it.
(I don't suppose anyone has an IC? Because I'm pretty sure Helo and I are going to overshoot, if we both think we can play a lot. And although that's better than going under, there is still opportunity for catastrophe on Chief's turn. There always is.)
Oh, it's my choice! I choose Option 1.
BSG
Skill check it is. Possible interrupts: IC, Reckless. Everyone, please pass or play. You can also send me your COs for the check itself.'
Now, I've left all my game records at home today. I've a pretty good idea of what's in everyone's hand (and can reconstruct the rest from emails), but I don't know what Destiny's playing here. That means I won't be able to resolve this check until I get home, but we can sort out everyone's play before then.
BSG
Pass on interrupts. I have nothing that can help.
BSG
Pass on interrupts.
I have nothing that can help.
Wait, you mean interrupt-wise, right? You said you could help a lot in the check.
BSG
I have nothing that can help, interrupt-wise.
BSG
Pass on interrupts. Wish I had an IC. I can help a fair amount. But it will drain me of cards, and we have a Cylon turn to get thru before I replenish.
BSG
But if we get through the Cylon turn, you won't need cards.
If you and Helo help a medium amount (and Helo, save your SP in case Chief manages to find a card that has -2 Population), I can help a lot to ensure we beat Destiny (although I think it has a good chance of being favorable) and the Cylons (although I'm not sure what they would have, since they don't have Treachery yet, I don't think).
I think we go like hell for this jump icon and make sure we get it. If we have to tank the check Chief throws at us, so be it. If it's a Cylon attack, WHATEVER, as long as it doesn't set the jump track back. We are almost to Kobol, guys.
(Sure, I am setting us up for a HILARIOUS FAILURE, but it will be fun.)